Showing posts with label Fire Control System. Show all posts
Showing posts with label Fire Control System. Show all posts

Wednesday, September 18, 2013

System Upgrade- Fire Control System

This post regarding System Upgrades is part of a larger article regarding Wave 3 listbuilding- the rest of the posts n this series will be available in the coming weeks as I'm revealing a post or two per day on the various topics in that larger article. For more info, click the "List Building Resources" tab at the top of the page or simply click here.





Fire Control System (2)
Card Text: After you perform an attack, you may acquire a Target Lock on the defender.
Usage: Way back about a year ago, not long after X-Wing was released, my FLGS ran a little tournament. When I say little, I mean little- as in like a 25 point tournament. I think four of us turned up to play. One guy ran two TIEs (he won), one guy ran an Red Squadron X-Wing with I think it was an R2 Astromech, another dude ran a Rookie X-Wing with R2-D2, I ran a Tempest Squadron TIE Advanced with Clusters, I think it was. I came in second- that dude with the two TIEs had one hull point left when he offed my Advanced. That was my first really competitive game of X-Wing.

In the second or third match, against one of the X-Wing players, I suddenly made the realization that if you had an existing Target Lock, you could actually Focus and Target Lock the same attack roll. This was like a light bulb going on over my head. Until then, I'd played a handful of lunch hour games against a friend of mine named Dwain and we'd always had such a hard time actually shooting each other down, until I figured out the friggin' Rosetta Stone of attacking in X-Wing- the Focused Target Lock.

When I first saw the Fire Control System card leaked, it took me back to those halcyon days (WTF is halcyon anyway? I just looked it up- turns out it's an adjective meaning prosperous or golden, as a noun is some kind of bird. I always thought it was an 80's anti-depressant or something) of Wave 1 when Focusing a Target Locked attack from an X-Wing was just about the nastiest shot you could take in the game. Except of course Focusing a Target Locked attack from an X-Wing at Range 1.

So at a glance, this card lets you maintain an eternal Target Lock until the target dies or you do, basically. Use a Target Lock, get it back- that's how I've seen people describe this card. That's not incorrect, but it's not 100% accurate either. Reading the card text closely, we see that it makes no mention of renewing a spent Target Lock- no, it just says that after you perform an attack, you may acquire a Target Lock on the defender.

See the difference there?

This proper interpretation actually makes this card quite a bit more useful. First, note that all you have to do is attack somebody to get a Target Lock on them. You don't have to hit, you don't have to damage, you only have to attack. That's it. Think about that for a moment and realize that if you play your cards right, you kind of don't ever actually have to declare Target Lock as your Action if you take this System Upgrade- you can always Focus and aside from the very first time you shoot at somebody, you'll have Target Locks from then on out until they're dust or you are. Why's that so significant? Well, you can be taking some other Action in the meantime. So you're not quite as cool as Darth Vader, but you do sort of end up with two Actions with a little pre-planning while realizing that one of those Actions will always be a Target Lock.

The other thing that makes this card super nice is the fact that you're acquiring a Target Lock outside of the Perform Action step in the Activation Phase. You know how I always go on about how awesome it is to do damage to somebody outside of the Combat Phase? Well, this is kinda the same thing. Main takeaway here is you can lose your Perform Action step (for example, you've Stressed yourself by pulling a red maneuver or have collided with another ship) and still generate yourself a Target Lock. Can you use it the same round? No, but prior to this card entering the game, it was pretty difficult to get yourself a Focused Target Lock the round following a K-Turn. Now it's more predictable.

Being as how it's relatively rare for ships in X-Wing to one-shot anybody, having a Target Lock pop right back onto a victim after an attack is pretty handy because it's probably going to take you two or three rounds of shooting to punch their ticket anyway, right? When you factor in that the card is only 2 points, you really have to stop and ask, "What's not to like?"

Truthfully, not much, but you are eating up one of the Advanced System slots. These are somewhat rare in the game right now as only two ships can stock Advanced System upgrades- the Shuttle and the B-Wing, so the question becomes more is this the best option for me when it comes to Advanced Systems?

Well, as usual, it all depends on what exactly you're trying to accomplish. It depends on what role you want that particular ship to play. If being offensively focused benefits you, then yeah, Fire Control System is probably what you're looking for. If you want to be able to switch up when Actions occur or you want some extra defense, then you'd probably be better served with Advanced Sensors or Sensor Jammer, respectively. That said, FCS is the cheapest of the System Upgrades, and for only 2 points, it really is kind of difficult to dismiss.

Of the available B-Wing pilots, I think FCS might be best used on some no-name guys rather than Ibtisam or Ten Numb. This isn't to say that FCS is a waste on those two, but they both kind of already have some similar offensive benefits because of their card text, so it seems like maybe you'd be better served with one of the other two System Upgrades instead of FCS.

Regarding the Shuttle? This card works especially well with two of the three named pilots. Yorr can give himself a TL on somebody even if he has Stress, Jendon can use this non-Action Target Lock as the giveaway while generating a more versatile Focus token. Again- the question boils down to, "Is this the System Upgrade you're going with?", more than anything else. If you've got the points, the Shuttle might be better served with a Sensor Jammer instead of a Fire Control System. Like I said though, it really depends on the role for the ship and your own personal preference.


Thursday, June 6, 2013

Fire-Control System and Recon Specialist Leaked! UPDATE: Also Ten Numb and Captain Jonus

EDIT: Bikini Aficionado Michael Anderson emailed me shortly after I got to the office this morning informing me that a couple of the Wave 3 pilots had been leaked in the background of some pre-order pictures from an Australian online retailer. 

The images following the original post re: Fire-Control System and Recon Specialist are from a BGG thread you can find here. I could be mistaken, but it appears that it's Michael's thread on BGG as well, so thanks for the catch Mike! Good on ya!  

Back before Regionals, when I was writing about some of the more popular 100-points lists, I was doing a bunch of reading here and there collecting info on what was winning tournaments versus what was just popular, and I ran across people talking about two Wave 3 cards, Recon Specialist and Fire Control System, like they knew what they did in-game. 

At the time, I chalked it up to someone really squinting and making some assumptions, then promptly forgot about the whole thing as I worked on my Regionals articles. 

Well, earlier this evening I was trying to think of something to write about for today's update and something made me think about those cards again. With a little Googling, I came up with a thread on AFM that lead to a thread on BGG. 

So without further aideu, and apologies if I'm the only one here who hasn't seen these- the last few weeks have been hectic getting my feet on the ground at the new job, here ya go- 






So what do y'all think? I'm more interested in Recon Specialist as it's a Crew Member, and could be used in either the Falcon or Slave I (and of course the HWK-290 and Imperial Shuttle) where Fire-Control System is a System Upgrade. (see the little radar dish symbol?) and would only go on the B-Wing or Shuttle. 

Stick Recon Specialist on Trelix- good Lord, would he ever miss? 

In general, it makes big ships with crew even more survivable, which is kinda debatable that they needed any help with that- you can use one Focus on offense and one on defense every turn with this card. Not bad for 3 points, y'know? 

It also makes the HWK-290 more viable as it has a Crew Member slot to help make up for the 1 Shield and 4 hull. Best way to mitigate those statistical shortcomings is to just never take hits to start with, amirite? Always having at least one Focus for defense? That's not bad. 

Of course, it meshes well with Katarn's card text too, providing him with Garven Dreis functionality without the limitation of actually having to spend the token to pass it along to a buddy. It also happens at a more predictable time (start of Combat Phase), which makes it that much more reliable. Which is good, because the HWK-290 is perhaps the least likely ship to be purchased in Wave 3. Everybody wanted a B-Wing, Shuttle, and TIE Bomber to begin with anyway. 

Fire Control System seems pretty awesome at a glance. All it says is you have to attack- you don't have to hit, just attack. That's pretty sweet. So you can throw some lead out there at somebody on the edge of Range 3, then after you close some more the next turn, you've got a pre-existing Target Lock to couple up with a Focus or whatever. Not knowing the rest of the System Upgrade cards it's hard to say at this point where Fire-Control System is in the food chain, but it seems straightforward in its use, is reasonable in cost, and ought to go well on any B-Wing. Probably the Shuttle too, but as the Shuttle can take Crew Members, there's a lot more options there to consider synergy with, so its System Upgrades will likely depend on several different factors, all of which I'd assume will be pretty contextual based on other upgrades and the role you want the ship to provide in-game. 

Of course, we don't really know any of the named B-Wing pilot abilities, so who knows- FCS might be the go-to System Upgrade, it might not. We'll just have to wait and see! 




I'll let y'all do the squinting- I gotta get back to work. I will update that Wave 3 Consolidation Post I have going late tonight with all this new info though! 

Thanks again Mike!