Showing posts with label System Upgrades. Show all posts
Showing posts with label System Upgrades. Show all posts

Monday, September 23, 2013

System Upgrade- Sensor Jammer

This post regarding System Upgrades is part of a larger article regarding Wave 3 listbuilding- the rest of the posts n this series will be available in the coming weeks as I'm revealing a post or two per day on the various topics in that larger article. For more info, click the "List Building Resources" tab at the top of the page or simply click here.




Sensor Jammer (4)
Card Text: When defending, you may change 1 of the attacker's <filled explosion symbol) results to a <eyeball symbol> result. The attacker cannot reroll the die with the changed result.
Usage: I was playing a custom scenario that +Sean Hocking wrote last weekend with +Benjamin Coleman. I won't go into details just yet as once we get it totally worked up and playtested we'll throw it up here for y'all to check out, but I was playing Imperials and to round out my point total to 100, naturally I threw in Dark Curse, because much like bacon, Dark Curse goes well with anything, really.

Of course, I've covered him on here before, but to refresh your memory (assuming you didn't already click the link and do just that), Dark Curse is a royal pain in the gluteus maximus, and by gluteus maximus I mean ass, because spending Focus tokens and rerolling attack dice doesn't work on him.

I love this for two reasons- first and the most obvious, it's much harder to kill that guy than it oughta be, and two because that kind of stuff gets in people's head from time to time. If you go after him and fail to ding him, you feel like you wasted that ship's round worth of shooting. Do that more than a time or two, and some folks will feel like they're making a mistake and start second guessing themselves in the other aspects of their game.

That mind power doesn't work on everybody, but it works enough that I like to do it because I'm kind of a dick like that sometimes. And also because since I lose about as much as I win, I do at least like to make the people I'm playing sweat a little bit and feel like I got some kind of small victory even in my defeats.

The reason I bring all this up of course is Sensor Jammer sorta does the same thing. Where Dark Curse basically keeps your opponent from modifying his attack roll, Sensor Jammer does the modifying for him and then some- one of his hits becomes an eyeball that he can't reroll.

Now, don't get mixed up on this- spending a Focus token isn't considered a reroll, so if your attacker spends a Focus token after you've used Sensor Jammer on one of his hit rolls, that die will still end up being a hit, but maybe there's solace to be taken in the fact that he wouldn't have needed to burn the token had you not Jammed him. Ditto for stuff that specifically calls out eyeball results becoming something else like with Proton Torpedoes, for example. It also specifies, "When defending" which to me intimates a defense roll, so it's not going to work on stuff like Seismic Charges or Prox Mines, won't help with collisions when you overlap an obstacle, and some of the cards in the Damage Deck that just hurt you without allowing you to try and roll out of them.

So what does it work on? Well, Target Lock is maybe the most obvious example. If your opponent manages say a single hit result on you which you then change to an eyeball, if he elects to spend a Target Lock to reroll, he has to leave that eyeball on the table. It negates other stuff that allows rerolls to- the card text for Krassis Trelix, Solo, stuff like that. Besides of course just changing a hit to an eyeball, end of story. Don't forget about that.

Ok, so you saw me mention Solo and your keyboard ears perked up and you're all set to tell me that Gunner and/ or Luke Skywalker, Crew Member would still activate which functionally would give you a reroll. You'd be correct, of course. If you fired with a big ship and didn't land a hit against your target after all the modifying, defense rolls, and subsequent cancellations (if any) of hits by Evades, etc., the Gunner/ Luke, CM text would activate and you'd make another Primary Attack. 

However, note that Sensor Jammer is one of these always-on kind of things, so long as you're defending, no Action required or anything, so it's still in play against that second Primary Attack too. Not sayin' that's the greatest thing in the world, but there it is. As you'd expect, it's also kicked on for both salvos of Cluster Missiles.

All that said, is it worth the four points? Well, again as you currently can only stick this on a Shuttle or a B-Wing, both of whom only have 1 Defense die to start with, I think it's a good investment. I mean look, it's not a never fails, bullet-proof vest by any means, but if your game plan relies on one of those ships sticking around for awhile, I think anything that can help with that is a good idea, especially since it's not a one-shot type of thing.

As time goes by, people are going to realize more and more that one Defense die is pretty rotten despite what the Falcon would have you believe and folks will just start pouring fire into the B-Wing and Shuttle to down them, and let's face it- they'll likely have pretty good results. Sean was shocked that I managed to smoke his B-Wing in a single turn of shooting (I pointed out that it was three ships firing on it and one of them had a pretty awesome Proton Torpedo roll). Had he been stocking one of these, now I'm faced with that Dark Curse decision of feeling like I'm wasting shots because he has this defense mechanism. 

Maybe I decide to go after some other ship that's I'm more likely to kill even though the B-Wing is still the bigger threat. Or maybe I go after it with two of those ships, but give up when it's time for the third ship to fire because I'm only rolling a couple of hits which are then getting downgraded into single hits. Who knows? The point I've made on here a bunch of times is that the more you force your opponent out of his usual routine, his comfort zone- the more you actually make him think, the more likely he is to make a mistake. Sensor Jammer has that potential to make folks think, so while it's not cheap, it ought to at least get a walkout sometime in your B-Wing or Shuttle.



Thursday, June 6, 2013

Fire-Control System and Recon Specialist Leaked! UPDATE: Also Ten Numb and Captain Jonus

EDIT: Bikini Aficionado Michael Anderson emailed me shortly after I got to the office this morning informing me that a couple of the Wave 3 pilots had been leaked in the background of some pre-order pictures from an Australian online retailer. 

The images following the original post re: Fire-Control System and Recon Specialist are from a BGG thread you can find here. I could be mistaken, but it appears that it's Michael's thread on BGG as well, so thanks for the catch Mike! Good on ya!  

Back before Regionals, when I was writing about some of the more popular 100-points lists, I was doing a bunch of reading here and there collecting info on what was winning tournaments versus what was just popular, and I ran across people talking about two Wave 3 cards, Recon Specialist and Fire Control System, like they knew what they did in-game. 

At the time, I chalked it up to someone really squinting and making some assumptions, then promptly forgot about the whole thing as I worked on my Regionals articles. 

Well, earlier this evening I was trying to think of something to write about for today's update and something made me think about those cards again. With a little Googling, I came up with a thread on AFM that lead to a thread on BGG. 

So without further aideu, and apologies if I'm the only one here who hasn't seen these- the last few weeks have been hectic getting my feet on the ground at the new job, here ya go- 






So what do y'all think? I'm more interested in Recon Specialist as it's a Crew Member, and could be used in either the Falcon or Slave I (and of course the HWK-290 and Imperial Shuttle) where Fire-Control System is a System Upgrade. (see the little radar dish symbol?) and would only go on the B-Wing or Shuttle. 

Stick Recon Specialist on Trelix- good Lord, would he ever miss? 

In general, it makes big ships with crew even more survivable, which is kinda debatable that they needed any help with that- you can use one Focus on offense and one on defense every turn with this card. Not bad for 3 points, y'know? 

It also makes the HWK-290 more viable as it has a Crew Member slot to help make up for the 1 Shield and 4 hull. Best way to mitigate those statistical shortcomings is to just never take hits to start with, amirite? Always having at least one Focus for defense? That's not bad. 

Of course, it meshes well with Katarn's card text too, providing him with Garven Dreis functionality without the limitation of actually having to spend the token to pass it along to a buddy. It also happens at a more predictable time (start of Combat Phase), which makes it that much more reliable. Which is good, because the HWK-290 is perhaps the least likely ship to be purchased in Wave 3. Everybody wanted a B-Wing, Shuttle, and TIE Bomber to begin with anyway. 

Fire Control System seems pretty awesome at a glance. All it says is you have to attack- you don't have to hit, just attack. That's pretty sweet. So you can throw some lead out there at somebody on the edge of Range 3, then after you close some more the next turn, you've got a pre-existing Target Lock to couple up with a Focus or whatever. Not knowing the rest of the System Upgrade cards it's hard to say at this point where Fire-Control System is in the food chain, but it seems straightforward in its use, is reasonable in cost, and ought to go well on any B-Wing. Probably the Shuttle too, but as the Shuttle can take Crew Members, there's a lot more options there to consider synergy with, so its System Upgrades will likely depend on several different factors, all of which I'd assume will be pretty contextual based on other upgrades and the role you want the ship to provide in-game. 

Of course, we don't really know any of the named B-Wing pilot abilities, so who knows- FCS might be the go-to System Upgrade, it might not. We'll just have to wait and see! 




I'll let y'all do the squinting- I gotta get back to work. I will update that Wave 3 Consolidation Post I have going late tonight with all this new info though! 

Thanks again Mike!